Table of Contents
Profession: Nomad
You can call a nomad what you will. A rover. A wanderer. A vagabond. Whatever the name, the nomad wanders freely from city to city, looking for knowledge and work. Never content to stay in one place to long, they will seek out new adventures, quickly adapting to the unknown. Wherever they lay their head is where they call home.
References
Explorers Guide (GS-Guide)
Always faithful to Ulrir, you began your own pilgrimage. You wish to one day meet Ulrir and receive his blessing. So, you ramble from place to place, trusting that your feet will guide you.
Now, your feet have led you to the Heroes Guild. They clearly have been on many adventures. Some went well. Others…that's a story for another time perhaps. Allows looking for aid, they have invited you to join them on their next quest. Your feet have led you to them. You trust your feet. So you join them, hoping to draw ever closer to Ulrir.
Servants of Azema (GS-ADV2)
The Frost Giant Lomar is quite excited to see you have in your possession a book of poems.
“Hoogna is my favorite! Are you going to read that one?” - Lomar - Servants of Azema (GS-ADV2)
Your memories of traveling through Gnomish villages help you add dramatic flair to the poem. It is enjoyed by the entire party.
The Hive (GS-ADV3)
Entering the lower chambers of the Insectoid hive, your party is surprised by a Human woman. She is clearly injured. She is also armed and afraid.
- Ask everyone to lower their weapons.
- Knock the blade from the woman's hand.
As one who has learned to gain the trust of other travelers, you encourage the party to lower their weapons…and hope for the best.
Ascending Kethra's Steppe (GS-ADV4)
Searching the peak of Goldbelly Mountain, you spy a tool. Clearly something left behind by a previous traveler.
You quickly discover that it was no mere traveler. It is the handle of Ulrir's maul! He must have stood on this very spot before he left to wander the planes. Now, clearer than ever, you know that joining this party was the right choice.
As the party travels through the nearby countryside, you encounter Hazan. She has offered to challenge you to a friendly duel. Politely declining, you begin to search through her pricey wares. Fortunately for the group, you have become a fierce haggler in your own right. You manage to talk her down a bit.
Kethra's Stairs lay before you. They lead to a portal to another plane. An old woman in black greets you. You realize, with a start, that this is Kethra herself! You are humbled to be in her presence.
Saurian Wasteland (GS-ADV5)
You stumble across Hazan while visiting Hornhelm. She has plenty to offer, but her prices have not improved. You are able to secure a discount on the familiars she has to offer.
The Frozen Expanse (GS-ADV6)
Lord Kalevaan is intent on regaining land that has been lost in the Frozen Expanse. You have never bargained with a Frost Giant before. But you have had to twist the truth slightly in order to survive. Perhaps that will be the best course of action now.
Arcazion Pit (GS-ADV7)
An eerie cloud rises from the scrying pool. It shifts and condenses until it takes the shape of Shintal.
“I am called Shintal, an advocate to each soul who passes from Ulos to the lands of death.” - Shintal - Arcazion Pit (GS-ADV7)
The surface of the pool ripples suddenly. A voice calls to you from the depths. A hand reaches out and you see Ulrir staring up at you. You pull him from the pool and quickly fall to your knees.
“Kethra sent me to wander the planes with the promise that if I could find my way home again, she would grant me the keys to her doors and appoint me the Warden of Wayward souls. With your help, I am thus appointed, and so you have my blessing. Now that I will care for lost souls, so should you. Take care of these wayward adventurers. Make sure they find their way to a happy destiny.“ - Ulrir - Arcazion Pit (GS-ADV7)
With Ulrir's blessing, you realize that you no longer will need to wander. You and your god have found your home.