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creet

Creet

A young Wrathborn noble and confidant of Korina Duntum. They Live with a leaning towards the hedonistic side of things, they find vampirism sensational and fashionable.

“Come, join us. We’ve sent out a friend to bring back the Vampire’s bite. Stay awhile and you can get bit, too.” - Tome of Encounters (RPA-ADV3)

Creet is a proud individual, and more than happy to mock others in their failures;

“Oh dear, it appears that the King's Guard has been undone. Now run and fetch us more wine!” - Tome of Encounters (RPA-ADV3)
Race:Wrathborn
Affiliation/Loyalty:Self/Nalos

References

Outbreak in Undercity (RPA-ADV3)

First met in Undercity, Creet and their friends are found reveling and awaiting Korina to return to turn them all into Vampires;

From the tunnel ahead, you hear the sounds of lute and drum. You turn a corner and find yourself in a well-lit grotto decorated with woven carpets, stuffed couches, and glass lanterns. A cohort of young Sabek nobles are gathered here, dressed in their finest clothes, dancing, drinking, and making music.
A young Wrathborn noble sporting a long mustache and a fine dress introduces themselves to you as Creet. - Tome of Encounters (RPA-ADV3)
  • Warn Creet and their friends to go home, both sides drawing weapons:
    • Subdue and send them home.
    • Be outshone, and leave with the echoes of their laughter following you into the caverns.
  • Work Creet and their friends to go home, insisting vampirism is no joke:
    • Charm them successfully and persuade them to reluctantly retire.
    • Fail to convince them, and they will continue to stay unless you do more.

Eye of Ulos (RPA-ADV4)

Creet is met again off the city streets of Sabek:

  • If you talked them into going home in Undercity, you find them drunkenly talking to a tied up pig with a spot like a black swan, holding you with disdain:
    • Suggest Creet go home:
      • Succeed, and Creet puts up a fight:
        • Knock them off balance and they laugh it off, going home and leaving you with the pig:
          • Untie the pig.
          • Leave the pig there.
        • Fail to knock them off balance and they grow further unimpressed with you, going home and leaving you with the pig:
          • Untie the pig.
          • Leave the pig there.
      • Fail, and Creet laughs you off and wanders away.
    • Tell Creet they are needed at Sabek Palace:
      • Succeed, and Creet hurries along, leaving you with the pig:
        • Untie the pig.
        • Leave the pig there.
  • If you were not able to convince them of the true costs of vampirism, Creet will bare fangs, ready to feast on the pig:
    • Intervene:
      • Succeed, and fight Creet off.
      • Fail, and Creet has their feast.
    • Let Creet drink.
creet.txt · Last modified: 2021/09/23 17:48 by admin