{{ :zalic2.jpg?nolink&400|}} ====== Zalic ====== [[dark_elf|Dark Elf]] commander of the [[king_s_guard|King's Guard]]. First introduced at odds with General [[hognar_grik|Hoknar Grik]] regarding military strategy, Zalic is loyal to the crown. He is a clever and cunning tactician. >//...his strongest feelings are a deep anxiety about the safety of Sabek, a fierce determination to defend the crown...// - Silver Threads of Fate (LC1) |**Race:** | [[dark_elf|Dark Elf]] | |**Affiliation/Loyalty:**| [[king_s_guard|King's Guard]]/[[nalos|Nalos]]| ---- ===== Personality ===== Zalic is a stoic spirit, believing that too much expression of emotion may compromise the current mission at hand. Stern and cool but with a good heart, Zalic undergoes a journey of self-awareness given the opportunity. He holds those who fought under him in high regard; >//Though he was a firm commander, he always thought well of you, and he trusted you with critical missions.// - Gate of Brizoor Waal (RPA-ADVF) ---- ===== Childhood ===== Zalic seems very much at home in dark caverns. They remind him of his home on [[ishvank|Ishvank]]. As a young man, Zalic had an animal companion in a giant boar; >//“They once used fireballs to startle these noble creatures from their dens. A cruel practice.” After a pause, he adds, “I was bonded to one like this in my youth.”// >//A giant boar racing through the woods, with a young Dark Elf by its side. Because the young Dark Elf seems so happy and free, he is almost unrecognizable as Zalic. Together, he and his boar explored the forests until the boar fell to a hunter’s trap.// - Silver Threads of Fate (LC1) ===== Miscellaneous ===== A profound memory in the [[ancestral_castle|Ancestral Castle]] reveals that Zalic was foretold and destined to explore places past [[ulos|Ulos]]; >//In a dark cave, Zalic wades into a glowing pool and stands before an elder of [[Ishvank|Ishvank]] (ISH-vank), who annoints him with this glowing water. The elder speaks to him in an ancient tongue: “You, my son, are meant for other worlds.” // - Silver Threads of Fate (LC1) This foretelling of his possible future has led to some envy over [[taron|King Taron's]] ability to create rifts and travel to other [[planes|planes]]. ---- ===== References ===== ==== Battle at Blacklake (RPA-ADV1) ==== First seen in his tent having a heated discussion with General [[hognar_grik|Hoknar Grik]], you are faced with a choice on how best to proceed against the [[dragul|Dragul]]: * Side with Zalic, and reassure him of your loyalties; he will then give you his coin. * Side with [[hognar_grik|Grik]], and receive his approval plus his potion. If you saw things his way, following the events at the outpost Zalic will regret to inform you about [[hognar_grik|Grik]]'s advancement to [[bogroot_swamp|Bogroot Swamp]] and your new orders. ==== Taron's Trophy (RPA-ADV2) ==== Upon your return to [[sabek|Sabek]] from [[jolev|Jolev]], Zalic will greet you based on your performance in fulfilling [[taron|King Taron]]'s mission. Instead of heading south as originally planned the next day, Zalic fetches you the night of your arrival to deal with the [[vampire|Vampire]] threat reported in [[undercity|Undercity]]. ==== Outbreak in Undercity (RPA-ADV3) ==== {{ ::zalic_cover.png?400|}} Zalic escorts you to one of the main entryways into [[undercity|Undercity]] and guards the door, trusting you to extinguish the [[vampire|Vampire]] outbreak from reaching [[sabek|Sabek]]. Depending on your loyalty to the [[king_s_guard|King's Guard]], he will gift you a special weapon. Following the night's events, Zalic will accompany you back to [[sabek|Sabek]], where an explosion rocks [[taron_s_arena|Taron's Arena]]. ==== Eye of Ulos (RPA-ADV4) ==== Springing into action, Zalic rushes to eliminate the [[ogre|Ogre]] that has escaped [[taron_s_arena|Taron's Arena]]: * Join him and pursue the [[ogre|Ogre]]. * Attack the Dragul: * Succeed, and slay it efficiently. * Fail, and the [[ogre|Ogre]] fights you back, continuing toward the [[sabek_palace|palace]]. * Attempt to talk it down: * Succeed, and win favor with it as you promise safe passage out of the city. * Fail, and have no choice but to defend yourself. * Side with it and attempt to sabotage your commander: * Succeed, and the [[ogre|Ogre]] gets away, Zalic seething at your betrayal. * Fail, and Zalic dispatches the [[ogre|Ogre]] no thanks to you. * Dispatch the gang of [[goblin|Goblins]] instead. * Depending on your success with them, Zalic will catch up with you. However, if you go to the [[temple_of_ulos|Temple of Ulos]] first instead, you will find Zalic buried beneath rubble from the explosion: * Attempt to free him: * Succeed, and cement your loyalty to the [[king_s_guard|King's Guard]]. * Fail, and Zalic will breathe his last breath, crestfallen that you were not here to suppress the mounted attack. * Let him die, with his final look at you being one filled with horror. As you leave the [[taron_s_arena|Arena]], you find a most curious shard of glass. If Zalic survives the fight outside [[taron_s_arena|Taron's Arena]], he will confront you about your betrayal to the [[king_s_guard|King's Guard]] at the gates of Sabek Palace, ending with him being carried off through the rift in the clutches of a [[giant_bat|Giant Bat]], or dead by your hand. ==== Ghost-Eaters of the Forgotten Forest (RPA-ADV7) ==== If you killed Zalic on the bridge of [[sabek_palace|Sabek Palace]], the [[demon|Demon]] [[elsifor|Elsifor]] will unleash his ghost as well as those of [[hognar_grik|General Grik]] and [[hana_mercy|Warden Mercy]] upon you if you had a hand in their deaths: * Fend off the vengeful spirits. * Fall to your fallen former comrades. ==== Above the Dreaming Sea (RPA-ADV10) ==== Brought to [[affril|Affril]], Plane of Knowledge, Zalic has gone through a transformative journey away from [[nalos|Nalos]] and off of [[ulos|Ulos]]; he has let all worldly attachments to the [[king_s_guard|King's Guard]] go, and forgiven any previous transgressions he had with you. ==== Gate of Brizoor Waal (RPA-ADVF) ==== Zalic fights [[gimlix|Gimlix]] and [[yuvan_rokta|Yuvan Rokta]] and the [[ghost-eater|Ghost-Eater]] at his side in the emptiness of [[moti|Moti]], Plane of Death, at the final battle of [[brizoor_waal|Brizoor Waal]]: * If you side with the [[king_s_guard|King's Guard]], you will fight alongside him: * If you defeat the opposition and are favored by the [[dark_elf|Dark Elf]], he will greet you graciously. You claim the site, and find a black rune. * If you defeat the opposition and are disfavored by the [[dark_elf|Dark Elf]], you will earn his thanks and claim the site, finding a black rune. * If you fall to the opposition, you stumble through a rift back to [[elsifor_s_tent|Elsifor's Tent]] at [[brizoor_waal|Brizoor Waal]] in defeat. ==== Silver Threads of Fate (LC1) ==== Commander Zalic is frozen in mid-stride near [[taron_s_arena|Taron's Arena]]. His sword is drawn. His attention is focused on a nearby [[ogre|Ogre]]. He is clearly prepared to defend the crown at all costs. If you choose to free him from his frozen state, he will present the [[tear_of_oramond|Tear of Oramond]] to determine your trustworthiness. You find that the trial is a painful process: * Pass [[zalic|Zalic's]] test and earn his trust. He promises to lend his aid. * Fail to complete it because the pain is too unbearable. [[zalic|Zalic]] will not assist you on your quest. >//When you place your hand over [[zalic|Zalic’s]], a jolt of pain races through your body and mind. It feels as if your very soul is being skewered and twisted from your flesh.// - Silver Threads of Fate (LC1) If he joins your quest, he will provide you with valuable insight and tactical advice. He also will form an unusual bond with the [[annabelle_duntum|pig]] in your company. ---- ===== Backstory Appearances ===== ==== Savage ==== Zalic is waiting at the gate, a silver flask at his hip. * Control you urges and ask him for something to help you in your mission. * Give into your urges and steal the flask, drinking it down before he can respond.