{{ ::honeyview_051_iceworld_ambassador.png?nolink&400|}}====== Ice World Ambassador ====== Beings native to [[iktel|Iktel, Plane of Frost]], they speak their own language but have created universal translating devices. Ice World Ambassadors are not suited for any kind of warm temperature or exposure to air; >//Following the trail of this strange, discarded clothing, you find an orange-skinned creature, stripped nearly bare, with several roaming eyestalks, lying on the muddy ground, gasping for breath.// - Tome of Encounters (RPA-ADV6). ----- ====== Culture ====== Technologically advanced, Ice World Ambassadors have machined boxes to communicate with other [[races|races]]; >//The creature speaks gibberish to you at first. Then it produces a mechanical box from its belt, which speaks. “TOO HOT,” says the box, “MUST GO HOME.”// - Tome of Encounters (RPA-ADV6) Another achievement is their invention of security orbs that defend themselves; >//You dig through the strange creature’s pack and find a couple glowing, translucent spheres.// >//The spheres leap from your hands and roll in circles around you. They speak in a language similar to that of the creature, and the talking box translates: “ENEMY DETECTED. ENGAGE.”// - Tome of Encounters (RPA-ADV6) The Ice World Ambassadors live predominantly in freezing temperatures and cold environments - as such, their dress reflects their native climate; >//You find a muddy embankment where strange clothes lie scattered about. They are thickly made, like winter garb for mountain dwellers, but made of a fabric unfamiliar to you.// - Tome of Encounters (RPA-ADV6) Ice World Ambassadors have restorative powers; >//The creature lifts a hand and presses it against your forehead. Its touch is icy cold, but you can feel yourself growing stronger.// - Tome of Encounters (RPA-SQ1) ----- ====== References ====== An Ice World Ambassador is met in [[bogroot_swamp|Bogroot Swamp]]. ===== Icy Reception - Deathmatch at the Colosseum of Ashes (RPA-TE) ===== If you saved it then, you will meet it again at the [[colosseum_of_ashes|Colosseum of Ashes]], running through a rift away from an [[ice_wyrm|ice wyrm]]: * Slay the [[ice_wyrm|ice wyrm]] and the Ambassador will be recruited to the [[colosseum_of_ashes|Colosseum]]. >//Already exhausted from the heat, you are not sure how long the creature can survive this world’s twin suns, let alone the challenge of combat. But the [[sylvian|Grandmaster]] does not recruit just anyone to become a gladiator in her arena. She must have seen something special in the orange-skinned traveler. Perhaps the creature is more resilient than it first appears.// - Tome of Encounters (RPA-SQ1) * Fail to end the [[ice_wyrm|ice wyrm]] and the Ambassador meets its demise.