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magic [2021/09/02 18:16] – adminmagic [2021/10/19 03:14] (current) – [Notes on Magic] admin
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-<color White/grey> **Cleric** </color>(Charitable) - Clerics are magic-users who have pledged their loyalty to one or more of the [[deities|gods]]. Once they have made a commitment to a specific [[deities|god]] or [[deities|gods]], it is rare for clerics to break their pledge or to “switch sides” by serving a different god (or a different set of gods). Clerics are also expected to offer assistance to other worshippers who do not have the same magical abilities, rewarding their dedication on behalf of the god(s) they both serve.+<color White/grey> **Cleric** </color>(Charitable) - Clerics are magic-users who have pledged their loyalty to one or more of the [[deities|gods]]. Once they have made a commitment to a specific [[deities|god]] or [[deities|gods]], it is rare for clerics to break their pledge or to “switch sides” by serving a different [[deities|god]] (or a different set of [[deities|gods]]). Clerics are also expected to offer assistance to other worshippers who do not have the same magical abilities, rewarding their dedication on behalf of the god(s) they both serve.
  
 <color White/grey> **Paladin** </color> (Vigilant) - Like clerics, paladins are magic-users who pledge their loyalty to a [[deities|god]] or [[deities|gods]]. They combine magic use with armed combat. <color White/grey> **Paladin** </color> (Vigilant) - Like clerics, paladins are magic-users who pledge their loyalty to a [[deities|god]] or [[deities|gods]]. They combine magic use with armed combat.
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 <color blue> **Illusionist** </color> (Arcane) - Specialists in magic that fools the senses.  <color blue> **Illusionist** </color> (Arcane) - Specialists in magic that fools the senses. 
  
-<color blue> **Conjurer** </color> (Beholden) - Conjurers specialize in planar magic and seek out artifacts to help them open gateways. A truly powerful conjurer can summon creatures or allies from other planes. Sometimes this means becoming indebted to the creatures or allies they have summoned. Because of their interest in other planes, many worship Kethra, the goddess of thresholds and gates.+<color blue> **Conjurer** </color> (Beholden) - Conjurers specialize in planar magic and seek out artifacts to help them open gateways. A truly powerful conjurer can summon creatures or allies from other planes. Sometimes this means becoming indebted to the creatures or allies they have summoned. Because of their interest in other planes, many worship [[kethra|Kethra]], the goddess of thresholds and gates.
  
 <color blue> **Magician** </color>  (Sly) - Magicians use both real magic and trickery to accomplish their tasks. The non-magical tricks they use are often intended to intimidate others, fooling their enemies into thinking that they can cast spells beyond what they are, in reality, capable of. <color blue> **Magician** </color>  (Sly) - Magicians use both real magic and trickery to accomplish their tasks. The non-magical tricks they use are often intended to intimidate others, fooling their enemies into thinking that they can cast spells beyond what they are, in reality, capable of.
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 ===== Notes on Magic ===== ===== Notes on Magic =====
-  * Dragons have been known to weave spells through song. When many Dragons join the chorus, it increases the spell's power. +  * [[dragon|Dragons]] have been known to weave spells through song. When many [[dragon|Dragons]] join the chorus, it increases the spell's power. 
-  * Both [[construct|Constructs]] and Golems are magically animated races.+  * Both [[construct|Constructs]] and [[golem|Golems]] are magically animated [[races|races]].
   * A Magus is a Magic-user who has the ability to open a conduit to a [[deities|god]].   * A Magus is a Magic-user who has the ability to open a conduit to a [[deities|god]].
  
magic.1630606619.txt.gz · Last modified: 2021/09/02 18:16 by admin